CounterStrikeSharp: Difference between revisions

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CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a [[Metamod]] Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.
CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a [[Metamod]] Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.


{| class="wikitable"
|-
| style="width: 350px; height: 150px; background-color: #f0f0f0; text-align: center; color: black;" |
[[MatchZy]]
| style="width: 350px; height:150px; background-color: #f0f0f0; text-align: center; color: black;" |
[[OpenPrefirePrac|PreFire]]
|}


CounterStrikeSharp is a simpler way to write CS2 server plugins.


 
We us CSS for
We us CSS for  
*[[MatchZy]] (recommended)
 
*[[OpenPrefirePrac]] (on request !prefire)
* [[MatchZy]] (recommended)
*Deathmatch (Testing)
* [[OpenPrefirePrac]] (on request !prefire)
*Retake Mods (Testing)
* Deathmatch (Testing)
* Retake Mods (Testing)





Revision as of 10:33, 21 April 2024

CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.

MatchZy

PreFire


We us CSS for


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