CounterStrikeSharp: Difference between revisions
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CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a [[Metamod]] Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code. | CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a [[Metamod]] Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code. | ||
{| class="wikitable" | |||
|- | |||
| style="width: 350px; height: 150px; background-color: #f0f0f0; text-align: center; color: black;" | | |||
[[MatchZy]] | |||
| style="width: 350px; height:150px; background-color: #f0f0f0; text-align: center; color: black;" | | |||
[[OpenPrefirePrac|PreFire]] | |||
|} | |||
We us CSS for | |||
We us CSS for | *[[MatchZy]] (recommended) | ||
*[[OpenPrefirePrac]] (on request !prefire) | |||
* [[MatchZy]] (recommended) | *Deathmatch (Testing) | ||
* [[OpenPrefirePrac]] (on request !prefire) | *Retake Mods (Testing) | ||
* Deathmatch (Testing) | |||
* Retake Mods (Testing) | |||
Revision as of 10:33, 21 April 2024
CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.
We us CSS for
- MatchZy (recommended)
- OpenPrefirePrac (on request !prefire)
- Deathmatch (Testing)
- Retake Mods (Testing)