MatchZy: Difference between revisions

From CKRAS Wiki

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! style="width: 600px;" | Description
! style="width: 600px;" | Description
|-
|-
| !record <code>new</code>
| !record
| Record your movement and grenade throws. Use the command again or <code>!stop</code> to finish. The last 5 paths are kept in your temporary history buffer. (Alias: !rec)
| Record your movement and grenade throws. Use the command again or <code>!stop</code> to finish. The last 5 paths are kept in your temporary history buffer. (Alias: !rec)
|-
|-
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| Record available players on your team together with synchronized movement and grenade timing. Use <code>!stop</code> to finish, <code>!play all</code> to replay, and <code>!saveplay all &lt;name&gt;</code> to save the complete execute. (Alias: !stratrec)
| Record available players on your team together with synchronized movement and grenade timing. Use <code>!stop</code> to finish, <code>!play all</code> to replay, and <code>!saveplay all &lt;name&gt;</code> to save the complete execute. (Alias: !stratrec)
|-
|-
| !play [all/num/name] <code>new</code>
| !play [all/num/name]
| Replay your current path, a buffer slot (1–5), or a saved recording by name. Use <code>all</code> to replay all buffered paths simultaneously for execute training. (Alias: !replay)
| Replay your current path, a buffer slot (1–5), or a saved recording by name. Use <code>all</code> to replay all buffered paths simultaneously for execute training. (Alias: !replay)
|-
|-
| !saveplay [all/num] &lt;name&gt; <code>new</code>
| !saveplay [all/num] &lt;name&gt;
| Permanently save recordings for the active map. Use <code>all</code> to save the complete scenario or a slot number (1–5) to save one path. Without a selector, multiple buffered paths are saved together. (Alias: !saverec)
| Permanently save recordings for the active map. Use <code>all</code> to save the complete scenario or a slot number (1–5) to save one path. Without a selector, multiple buffered paths are saved together. (Alias: !saverec)
|-
|-
| !loop <code>new</code>
| !loop
| Enable or disable continuous replay looping. (Alias: !playloop)
| Enable or disable continuous replay looping. (Alias: !playloop)
|-
|-
| !stop <code>new</code>
| !stop
| Stop your active recording or playback. During a team recording, this finishes the shared recording for all participants. Practice Mode only.
| Stop your active recording or playback. During a team recording, this finishes the shared recording for all participants. Practice Mode only.
|-
|-
| !clearrec <code>new</code>
| !clearrec
| Clear your current recording and temporary history buffer. Permanently saved recordings are kept.
| Clear your current recording and temporary history buffer. Permanently saved recordings are kept.
|-
|-
| !settrigger [all/num] [radius] <code>new</code>
| !settrigger [all/num] [radius]
| Set a replay trigger zone at your feet. After 2 seconds, entering the zone starts playback of your current path, the selected buffer slot, or all buffered paths. (Alias: !playtrigger)
| Set a replay trigger zone at your feet. After 2 seconds, entering the zone starts playback of your current path, the selected buffer slot, or all buffered paths. (Alias: !playtrigger)
|-
|-
| !showpath <code>new</code>
| !showpath
| Show or hide your selected path, including movement lines, start/end markers and grenade throw positions. The visualization is visible only to you. (Aliases: !showpatch, !showrec)
| Show or hide your selected path, including movement lines, start/end markers and grenade throw positions. The visualization is visible only to you. (Aliases: !showpatch, !showrec)
|-
|-
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| Delete a permanently saved path or scenario for the active map. (Alias: !delrec)
| Delete a permanently saved path or scenario for the active map. (Alias: !delrec)
|-
|-
| !hud <code>new</code>
| !hud
| Toggle the practice center-screen recording and playback HUD.
| Toggle the practice center-screen recording and playback HUD.
|}
|}

Revision as of 09:19, 7 November 2026


MatchZy PRO (CKRAS EDITION)

MatchZy PRO is an extended and modified version of MatchZy, developed and used exclusively on CKRAS CS2 servers for Practice, PUGs, Scrims, and Matches.
Quick Start: Type !help or .help in-game to explore commands and guides.

MatchZy is the only addon you need for your CS2 gameserver to run and manage Practice, PUGs, Scrims (with multiple Coaches), and Matches (supports Wingman).   On CKRAS, MatchZy is fully integrated so you can start right away — including admin management via panel and streamlined in-game usage.

Jump to: Help System • Commands • Install • Options • Become Admin • Support

Why MatchZy & CKRAS BOT

With CKRAS BOT and MatchZy you can easily manage your CS2 gameserver, whether it is a scrim (with coaches) or training (!prac / !tactics). You can train and save nade lineups, use !throw, !spawns, !timer, !clear, !fastforward and many more commands.

Note: MatchZy works fully via in-game commands. You can use !<cmd> or .<cmd> (e.g., !help or .help).   CKRAS BOT enhances the experience by providing a more convenient help and menu system, easier admin management through the panel, and integration for extended features.

Help & Command Guide System

NEW MatchZy-PRO Help: Use .help prac or !help prac to display practice commands grouped into categories like Positions, Grenades, Bots and Utility. You can also use .help <command> or !help <command> to get instant help for specific commands directly in-game.

Commands

Find all important commands for training, scrims and matches on your CS2 server.

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Custom Commands

Use these during normal scrims / matches.

!<cmd> / .<cmd> Description
!help Lists the most important available commands.
!ready / !r / !rdy Marks the player ready.
!unready / !ur Marks the player unready.
!forceready Force-readies the player's team (JSON/Get5 setups).
!pause / !p Pauses the match in freezetime.
!tech Pauses the match for technical reasons.
!unpause Requests match unpause (both teams needed).
!stay Stay on the same side after the knife round.
!switch / !swap Switches the side after the knife round.
!stop / !restore Restores the backup of the current round (both teams needed).
!tac Starts a tactical timeout.
!coach <side> Starts coaching the specified side. Example: !coach t
!uncoach Removes coach status.

Multiple coaches: If you get the message team is full, join the spectator slot or the other team first and then use !coach t or !coach ct to be assigned correctly.

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Practice Mode Commands

Available in practice mode: !prac. Exit with !exit.

Spawns & Positions

!<cmd> / .<cmd> Description
!spawn <nr> Spawns to the provided competitive spawn number.
!ctspawn / !tspawn Spawns to CT or T competitive spawns (Alias: !cts / !ts).
!bestspawn Teleports to your team’s closest competitive spawn.
!worstspawn Teleports to your team's furthest spawn.
!bestctspawn / !worstctspawn Teleports to the closest / furthest CT spawn.
!besttspawn / !worsttspawn Teleports to the closest / furthest T spawn.
!showspawns / !spawns Shows competitive spawns (Select with "E").
!hidespawns Removes competitive spawn visuals.

Bot Control & Movement

!<cmd> / .<cmd> Description
!bot Adds a bot on your current position.
!nobots Removes all bots from the server.
!cbot / !crouchbot Adds a crouched bot on your position.
!boost Adds a bot and boosts the player on it.
!crouchboost Adds a crouched bot and boosts the player.
!ct / !t / !spec Changes the player to the requested team.
!fas / !watchme Forces all players into spectator except you.
!god Turns on god mode.
!noclip Activates / deactivates noclip mode.
!fastforward / !ff Fast-forwards server time.
!dryrun / !dry Turns on dry-run mode.
!solid Toggle solid teammates on/off.
!impacts Toggle bullet impacts on/off.
!break Breaks all breakable entities (glass, vents, etc.)

Replay & Path Recording (MatchZy PRO)

MatchZy PRO Feature: Record movement paths and replay them using bots to simulate real player behavior. These commands are only available on CKRAS servers.

Command Description
!record / !rec new Record a movement path. Last 5 paths are kept in a temporary history buffer.
!play [all/num/name] new Plays current path, specific buffer Slot (1-5), or all to play everyone simultaneously for execute training!
!saveplay [all] <name> new Permanently stores the current recording buffer for the active map. Supports single-path recordings as well as multi-path execute recordings. Add all to save the complete scenario.
!loop / !playloop new Enables or disables infinite replay looping.
!stop new Stops active recording or replay (Practice Mode only).
!clearrec new Deletes the current recorded path.
!settrigger new Set a zone at your feet and walk into it later to start the playback!
!showpatch new Toggles colored visual lines for recorded bot movements and start-markers.
!loadplay <name> Loads a previously saved path by name (includes smart-matching).
!listplays Shows all recordings (both the 5-slot temporary buffer and permanent saved plays).
!delplay <name> Deletes a saved path recording.
!hud new Toggle center-screen HUD and visual menus (Practice status/Help Dashboard) for a cleaner UI.

ikd

Replay & Path Recording (MatchZy PRO)

MatchZy PRO Feature: Record movement paths and coordinated team executes, then replay them using bots. All commands support both ! and . prefixes and are available in Practice Mode on CKRAS servers.

Command Description
!record Record your movement and grenade throws. Use the command again or !stop to finish. The last 5 paths are kept in your temporary history buffer. (Alias: !rec)
!record team new Record available players on your team together with synchronized movement and grenade timing. Use !stop to finish, !play all to replay, and !saveplay all <name> to save the complete execute. (Alias: !stratrec)
!play [all/num/name] Replay your current path, a buffer slot (1–5), or a saved recording by name. Use all to replay all buffered paths simultaneously for execute training. (Alias: !replay)
!saveplay [all/num] <name> Permanently save recordings for the active map. Use all to save the complete scenario or a slot number (1–5) to save one path. Without a selector, multiple buffered paths are saved together. (Alias: !saverec)
!loop Enable or disable continuous replay looping. (Alias: !playloop)
!stop Stop your active recording or playback. During a team recording, this finishes the shared recording for all participants. Practice Mode only.
!clearrec Clear your current recording and temporary history buffer. Permanently saved recordings are kept.
!settrigger [all/num] [radius] Set a replay trigger zone at your feet. After 2 seconds, entering the zone starts playback of your current path, the selected buffer slot, or all buffered paths. (Alias: !playtrigger)
!showpath Show or hide your selected path, including movement lines, start/end markers and grenade throw positions. The visualization is visible only to you. (Aliases: !showpatch, !showrec)
!loadplay <name> Load a saved path or multi-path scenario for the active map. Supports smart name matching and older Pro recordings. (Alias: !loadrec)
!listplays List your temporary history buffer and permanently saved paths and scenarios for the active map. (Aliases: !listrec, !listrecs)
!delplay <name> Delete a permanently saved path or scenario for the active map. (Alias: !delrec)
!hud Toggle the practice center-screen recording and playback HUD.

Nade Tools

!<cmd> / .<cmd> Description
!throw / !rethrow Rethrows your last thrown grenade.
!rethrowsmoke Rethrows your last thrown smoke grenade.
!rethrownade Rethrows your last thrown HE grenade.
!rethrowflash Rethrows your last thrown flashbang.
!rethrowmolotov Rethrows your last thrown molotov.
!rethrowdecoy Rethrows your last thrown decoy.
!last Teleports you to the last thrown grenade position.
!back <nr> Teleports you back in your grenade history. !back without number teleports you to last position
!delay <sek> Sets a delay for Rethrow/Index commands.
!throwindex <idx> Throws grenade(s) from history (Example: !throwindex 1 2).
!lastindex Prints the index number of your last thrown grenade.
!resetnade / !resetnades Command to reset grenade history in Practice Mode
!autogo Teleports you to the landing position of your thrown smoke or molotov
!goto Teleport to a specific position index in grenade history.
!drop Drops the player to the ground, fixing potential stuck-in-air issues after noclip.
!clear Clears active smokes, molotovs and incendiaries.
!traj / !pip Toggle grenade trajectories and preview window.
!noflash / !noblind Toggles flashbang immunity.
!nade / !nades Displays the nade menu (requires CKRAS BOT).
!savepos / !loadpos Saves or loads your current position.
!timer Starts/stops a movement or smoke timer.
!savenade / !sn Saves a lineup permanently.
!loadnade / !ln Loads a saved lineup.
!delnade / !dn Deletes a saved lineup.
!importnade / !in Imports a lineup from a code.
!listnades / !lin Lists saved lineups (optional filter).

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Admin Commands

Admin required. See How to become Admin to manage your server.

!<cmd> / .<cmd> Description
!restart / !rr Force restarts the match.
!start / !force Force starts a match (Alias: !scrim).
!endmatch / !forceend Force ends a match. (ALies: !exit)
!prac / !tactics Starts practice mode.
!exit / !exitprac Exits practice mode + reset the current match state (warmup) even during a live game
!map <name> Switches the map (e.g., !map de_inferno).
!dm / !deathmatch toggles deathmatch mode during warmup on and off, see options
!forcepause / !fp Pauses the match as admin (Players cannot unpause).
!forceunpause / !fup Force unpauses the match.
!restore <round> Restore a specific backup round.
!rcon <command> Sends RCON commands to the server. (alternative via console css_rcon <cmd>
!roundknife / !rk / !knife Toggles knife round.
!addreadytime <seconds> new Adds time to the active ready-up or veto countdown.
!playout / !clinch Toggles playout (match continues after winner is decided).
!overtime / !ot Toggles overtime for the match. Overtime is enabled by default in live.cfg.
!asay <message> Say as an admin in all chat.
!reload_admins Reloads admins from admins.json.
!team1 / !team2 <name> Sets name for Team 1 or Team 2.
!skipveto / !sv Skips the current veto phase.
!whitelist Toggles whitelisting of players.
!readyrequired <num> Sets the number of ready players required to start.
!settings Displays the current server settings.

Install MatchZy

MatchZy requires Metamod. Install Metamod first in the webinterface, then activate CounterStrikeSharp and MatchZy.

Note: MatchZy is preinstalled on all our CS2 gameservers.

1
Install Metamod
Install Metamod
Install and activate Metamod in the webinterface first.
2
Activate CSS + MatchZy
Activate CounterStrikeSharp and MatchZy
After Metamod is active, CounterStrikeSharp (CSS) and MatchZy can be installed.
3
Update MatchZy
Update MatchZy
Updates are usually automatic. If not, click Update in the webpanel.

MatchZy Options

You can customize settings in the webpanel.

MatchZy-Pro Options

Knife Round Every player is admin Smoke Color Playout Prac / Tactic mode Damage Output Auto Record Autoteleport to Smoke Deathmatch during Warmup

Become Admin

You can become a MatchZy admin by adding yourself in the CKRAS BOT section of your panel.

1
Open Admin Management
Open admin management
Click on Add Admin in the CKRAS BOT / MatchZy section.
2
Add your SteamID64
Add SteamID64 in panel
Enter your SteamID64 or Steam URL and save. The plugin will recognize you instantly.

Note: The admin.json can also be edited manually via FTP if needed: /csgo/addons/counterstrikesharp/configs/admins.json

Advanced Configuration

CFG Files
/csgo/cfg/MatchZy

Contains warmup.cfg, knife.cfg, live.cfg, deathmatch.cfg and prac.cfg.

Player Whitelist
/csgo/cfg/MatchZy/whitelist.cfg

Add one SteamID64 per line to restrict access.

Language
/csgo/addons/counterstrikesharp/configs/core.json

Change the global plugin language (DE, EN, FR, etc.).

Support and Recovery

Backup / Restore

Restore the current round with !stop. Admins use !restore <round>.

Useful Bindings
bind "KEY" "say !rethrow"
bind "KEY" "say !clear"
Help & Support

Support: support@ckras.com Join Discord

PreFire | Retakes | Deathmatch

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