CounterStrikeSharp: Difference between revisions

From CKRAS Wiki

No edit summary
No edit summary
Line 3: Line 3:
{| class="wikitable"
{| class="wikitable"
|-
|-
| style="width: 350px; height: 250px; background-color: #f0f0f0;" |
| style="width: 350px; height: 250px; background-color: #f0f0f0; text-align: center;" |
Inhalt des ersten Fensters hier einfügen
[[MatchZy]]
| style="width: 350px; height: 250px; background-color: #f0f0f0;" |
| style="width: 350px; height: 250px; background-color: #f0f0f0; text-align: center;" |
Inhalt des zweiten Fensters hier einfügen
[[CKRAS BOT]]
|}
|}




 
We us CSS for
 
*[[MatchZy]] (recommended)
 
*[[OpenPrefirePrac]] (on request !prefire)
We us CSS for  
*Deathmatch (Testing)
 
*Retake Mods (Testing)
* [[MatchZy]] (recommended)
* [[OpenPrefirePrac]] (on request !prefire)
* Deathmatch (Testing)
* Retake Mods (Testing)


{{info|CounterStrikeSharp is a simpler way to write CS2 server plugins. }}
{{info|CounterStrikeSharp is a simpler way to write CS2 server plugins. }}

Revision as of 13:27, 19 April 2024

CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.

MatchZy

CKRAS BOT


We us CSS for

Info.png

CounterStrikeSharp is a simpler way to write CS2 server plugins.

Order your CS2 Server here