CounterStrikeSharp: Difference between revisions
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CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a [[Metamod]] Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code. | CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a [[Metamod]] Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code. | ||
{{info|CounterStrikeSharp is a simpler way to write CS2 server plugins. }} | {{info|CounterStrikeSharp is a simpler way to write CS2 server plugins. }} | ||
<div class="container"> | |||
<div class="window" style="width: 50%; background-color: #f0f0f0;"> | |||
[[MatchZy]] | |||
</div> | |||
<div class="window" style="width: 50%; background-color: #f0f0f0;"> | |||
[[CKRAS BOT]] | |||
</div> | |||
</div> | |||
Revision as of 13:22, 19 April 2024
CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.
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CounterStrikeSharp is a simpler way to write CS2 server plugins. |
We us CSS for
- MatchZy (recommended)
- OpenPrefirePrac (on request !prefire)
- Deathmatch (Testing)
- Retake Mods (Testing)