CounterStrikeSharp: Difference between revisions
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CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a [[Metamod]] Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code. | CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a [[Metamod]] Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code. | ||
{{info|Die Pluralform von ''Oktopus'' ist ''Oktopoden''.}} | |||
CounterStrikeSharp is a simpler way to write CS2 server plugins. | CounterStrikeSharp is a simpler way to write CS2 server plugins. | ||
Revision as of 13:04, 19 April 2024
CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.
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Die Pluralform von Oktopus ist Oktopoden. |
CounterStrikeSharp is a simpler way to write CS2 server plugins.
We us CSS for
- MatchZy (recommended)
- OpenPrefirePrac (on request !prefire)
- Deathmatch (Testing)
- Retake Mods (Testing)