CounterStrikeSharp: Difference between revisions
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CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a [[Metamod]] Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code. | CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a [[Metamod]] Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code. | ||
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[[MatchZy]] | [[MatchZy]] | ||
| style="width: 350px; height:150px; background-color: #f0f0f0; text-align: center; color: black;" | | | style="width: 350px; height:150px; background-color: #f0f0f0; text-align: center; color: black;" | | ||
[[ | [[OpenPrefirePrac|PreFire]] | ||
|} | |} | ||
Revision as of 09:33, 21 April 2024
CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.
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We us CSS for
- MatchZy (recommended)
- OpenPrefirePrac (on request !prefire)
- Deathmatch (Testing)
- Retake Mods (Testing)